jump height
A Co-Design Framework for Energy-Aware Monoped Jumping with Detailed Actuator Modeling
Singh, Aman, Mishra, Aastha, Kapa, Deepak, Joshi, Suryank, Kolathaya, Shishir
A monoped's jump height and energy consumption depend on both, its mechanical design and control strategy. Existing co-design frameworks typically optimize for either maximum height or minimum energy, neglecting their trade-off. They also often omit gearbox parameter optimization and use oversimplified actuator mass models, producing designs difficult to replicate in practice. In this work, we introduce a novel three-stage co-design optimization framework that jointly maximizes jump height while minimizing mechanical energy consumption of a monoped. The proposed method explicitly incorporates realistic actuator mass models and optimizes mechanical design (including gearbox) and control parameters within a unified framework. The resulting design outputs are then used to automatically generate a parameterized CAD model suitable for direct fabrication, significantly reducing manual design iterations. Our experimental evaluations demonstrate a 50 percent reduction in mechanical energy consumption compared to the baseline design, while achieving a jump height of 0.8m. Video presentation is available at http://y2u.be/XW8IFRCcPgM
End-to-End Reinforcement Learning for Torque Based Variable Height Hopping
Soni, Raghav, Harnack, Daniel, Isermann, Hauke, Fushimi, Sotaro, Kumar, Shivesh, Kirchner, Frank
Legged locomotion is arguably the most suited and versatile mode to deal with natural or unstructured terrains. Intensive research into dynamic walking and running controllers has recently yielded great advances, both in the optimal control and reinforcement learning (RL) literature. Hopping is a challenging dynamic task involving a flight phase and has the potential to increase the traversability of legged robots. Model based control for hopping typically relies on accurate detection of different jump phases, such as lift-off or touch down, and using different controllers for each phase. In this paper, we present a end-to-end RL based torque controller that learns to implicitly detect the relevant jump phases, removing the need to provide manual heuristics for state detection. We also extend a method for simulation to reality transfer of the learned controller to contact rich dynamic tasks, resulting in successful deployment on the robot after training without parameter tuning.
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Design and Experimental Verification of a Jumping Legged Robot for Martian Lava Tube Exploration
Olsen, Jørgen Anker, Alexis, Kostas
The potential of Martian lava tubes for resource extraction and habitat sheltering highlights the need for robots capable to undertake the grueling task of their exploration. Driven by this motivation, in this work we introduce a legged robot system optimized for jumping in the low gravity of Mars, designed with leg configurations adaptable to both bipedal and quadrupedal systems. This design utilizes torque-controlled actuators coupled with springs for high-power jumping, robust locomotion, and an energy-efficient resting pose. Key design features include a 5-bar mechanism as leg concept, combined with springs connected by a high-strength cord. The selected 5-bar link lengths and spring stiffness were optimized for maximizing the jump height in Martian gravity and realized as a robot leg. Two such legs combined with a compact body allowed jump testing of a bipedal prototype. The robot is 0.472 m tall and weighs 7.9 kg. Jump testing with significant safety margins resulted in a measured jump height of 1.141 m in Earth's gravity, while a total of 4 jumping experiments are presented. Simulations utilizing the full motor torque and kinematic limits of the design resulted in a maximum possible jump height of 1.52 m in Earth's gravity and 3.63 m in Mars' gravity, highlighting the versatility of jumping as a form of locomotion and overcoming obstacles in lower gravity.
Elastic energy storage of spring-driven jumping robots
Spring-driven jumping robots use an energised spring for propulsion, while the onboard motor only serves as a spring-charging source. A common mechanism in designing these robots is the rhomboidal linkage, which has been combined with linear springs (spring-linkage) to create a nonlinear spring, thereby increasing elastic energy storage and jump height for a given motor force. The effectiveness of this spring-linkage has been examined for individual designs, but a generalised design theory of this class of system remains absent. This paper presents an energetics analysis of the spring-linkage and provides insight into designing an ideal constant force spring, which stores the maximum energy for a given motor force. A quasi-static analysis shows that the force-displacement relationship of the spring-linkage changes with the orientation and type of the spring, but is independent of the linkage scale. Combining different types and orientations of springs within the linkage enables higher elastic energy storage than using single springs. Placing two translational springs at the diagonals of the rhomboidal linkage creates an ideal spring that could increase the jump height of prior robots by 50-160%.
Martian Lava Tube Exploration Using Jumping Legged Robots: A Concept Study
Olsen, Jørgen Anker, Alexis, Kostas
In recent years, robotic exploration has become increasingly important in planetary exploration. One area of particular interest for exploration is Martian lava tubes, which have several distinct features of interest. First, it is theorized that they contain more easily accessible resources such as water ice, needed for in-situ utilization on Mars. Second, lava tubes of significant size can provide radiation and impact shelter for possible future human missions to Mars. Third, lava tubes may offer a protected and preserved view into Mars' geological and possible biological past. However, exploration of these lava tubes poses significant challenges due to their sheer size, geometric complexity, uneven terrain, steep slopes, collapsed sections, significant obstacles, and unstable surfaces. Such challenges may hinder traditional wheeled rover exploration. To overcome these challenges, legged robots and particularly jumping systems have been proposed as potential solutions. Jumping legged robots utilize legs to both walk and jump. This allows them to traverse uneven terrain and steep slopes more easily compared to wheeled or tracked systems. In the context of Martian lava tube exploration, jumping legged robots would be particularly useful due to their ability to jump over big boulders, gaps, and obstacles, as well as to descend and climb steep slopes. This would allow them to explore and map such caves, and possibly collect samples from areas that may otherwise be inaccessible. This paper presents the specifications, design, capabilities, and possible mission profiles for state-of-the-art legged robots tailored to space exploration. Additionally, it presents the design, capabilities, and possible mission profiles of a new jumping legged robot for Martian lava tube exploration that is being developed at the Norwegian University of Science and Technology.
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Selecting Mechanical Parameters of a Monopode Jumping System with Reinforcement Learning
Albright, Andrew, Vaughan, Joshua
Legged systems have many advantages when compared to their wheeled counterparts. For example, they can more easily navigate extreme, uneven terrain. However, there are disadvantages as well, particularly the difficulty seen in modeling the nonlinearities of the system. Research has shown that using flexible components within legged locomotive systems improves performance measures such as efficiency and running velocity. Because of the difficulties encountered in modeling flexible systems, control methods such as reinforcement learning can be used to define control strategies. Furthermore, reinforcement learning can be tasked with learning mechanical parameters of a system to match a control input. It is shown in this work that when deploying reinforcement learning to find design parameters for a pogo-stick jumping system, the designs the agents learn are optimal within the design space provided to the agents.